As Hemingway wrote, my descent toward becoming a degenerate mobile gamer occurred in two ways: gradually and then suddenly. For much of the last thirteen years, I’ve spent most of my gaming time playing World of Warcraft, to the complete detriment of other games as well as the updating of this site. However, I’ve since acquired a distaste for both the game and its creators, fueled partially because of the deteriorating quality of the game and also by the recent revelations regarding the conduct of Blizzard’s employees. It’s difficult to remain sanguine about a pack of men whose behavioral maturation process can be traced in a direct line from the crib to the frat house.
I began playing Azur Lane during its global launch in August 2018 as sort of a respite from my grievances with Warcraft’s gameplay systems, and I started playing Epic Seven a year later for much the same reason. Both games gradually eroded my enthusiasm for playing Warcraft and consumed more of my gaming time over the successive years. When Shadowlands launched late last year, I felt that it was time to throw in the towel; it’s now been ten months since I played World of Warcraft and I feel much the better for it. Epic Seven is my primary game now, and those who are familiar with it know that it carries with it its own rage-inducing idiosyncrasies, but as yet I find myself unable to muster the same level of negativity towards it, even during its worst moments, as I felt for much of the last few years I spent playing Warcraft.
This discursive diatribe actually has some bearing on the content of this site. Some of my favorite figures are ones from relatively obscure visual novels and eroge. That’s due primarily due to the distinctive and attractive visual designs of their characters, and I think many mobile games – particularly gacha games – appeal to the same sensibility. Certainly it’s a major reason why I play both Azur Lane and Epic Seven, and it’s why I’m curious about similar games such as Arknights and Counter Side.