And back to figures. Feels like a while since I’ve reviewed a figure. Remind me not to do an eroge review with that level of detail again. It felt good to take pictures again after taking a break. It’s kinda like when you have a good-ass porno that you really like and you watch the hell out of it, and after a while it becomes much less exciting and you can’t use it anymore, but then you stop watching it and later on, you view it again and it’s as good as you remember. Hmm, what were we talking about again? Oh yes, a figure, we have a figure here. Let’s take a look at it.
Like Orchid Seed’s Seira Orgel, Kurisu comes from a game developed by 5pb. and NitroPlus. And like Chaos;HEAd, Steins;Gate upholds the tradition of bizarre punctuation and inconsistent capitalization. Steins;Gate was first released on the Xbox 360, the console of choice for visual novels, shmups, breast-bouncing volleyball games, and wife and idol-training simulators. I haven’t played it due to the annoying region protection built into the 360, but it’s also out on the PC. I’m still not going to play it since it has no porn and for me to play a visual novel, it has to have some really good porn and this game lacks such.
The character designs in Steins;Gate were done by Huke, the illustrator best known for doing the much, much more popular Black Rock Shooter characters. His handiwork is perhaps not immediately obvious when you first observe this figure, but up close, it becomes apparent, particularly in her eyes; she has the same pupil-less eyes of the Black Rock Shooter character. She also has that character’s elongated body lines and a pair of short booty shorts. Not enough characters in anime wear shoot booty shorts. More the shame, that.
Speaking of that Black Rock Shooter character … I know that there was an anime episode featuring her and some of her buddies. I’m curious, did they ever reveal why she’s called “Black Rock Shooter”? Does she really shoot black rocks? I’m mildly interested in watching it myself, but I’m thinking life’s too short to give it that much time so I’m hoping someone out there might be able to shed some light on this mystery.
Sculpted in 1/8 scale, Kurisu is just a bit over 21 centimeters tall, with her base adding about another centimeter to her total height. She’s not particularly large, though, as she has a very slender body build. That’s not to say that she doesn’t take up a lot of space; quite the opposite, actually, because her base is unusually complex. The smaller gears attach to sockets in the larger gears, and the larger gears attach to sockets in Kurisu’s legs. Kotobukiya thoughtfully provides a manual to show you how to put Kurisu together; it’s not too difficult but the pegs are pretty small and feel fragile, so I’m going to try to not move this figure around very much.
Kurisu’s paint scheme comprises muted earth tones, which go well with her neutral expression. Her unkempt red necktie provides a small splash of color and also reveals a bit of her personality. Kotobukiya’s done a particularly nice job with the pattern on her jacket; the texture lets it stand out against the flat white and brown of her shirt and pantyhose.
Nitpickers may notice that the banding on the border of her jacket isn’t super crisp; I’m not sure if you’d be able to see it without a magnifying glass, but I figured I’d point that out.
There’s a lot going on with this sculpt, and it’s mostly good. Kurisu is, of course, based on an illustration – the box cover to the video game – and that limits what the sculptor can do, but still, I like the body language that she gives off: she’s pensive, distant, and perhaps a touch melancholy. I also like how her sleeves are partially pulled over her hands; that adds a youthful look which contrasts with her grown-up attire. Speaking of which, her shorts are awesome. Kurisu probably isn’t what you’d call a sexy anime girl, but she still looks reasonably good, and the shorts and pantyhose combo add to her appeal and present a look that is very seldom seen. At least, I don’t recall seeing too many anime girls rocking shorts with pantyhose underneath.
A nice touch is the cellphone affixed to her base. I guess it’s an older model, since it’s a flip-screen phone. I still use an eight-year old flip-screen phone myself, and I can’t help but be envious when my friends break out their smartphones with all their wacko apps and internet connectivity and MP3 playback abilities. On the other hand, I’m not at all jealous of their phone bills. Anyway, there’s a phone present here, and it looks quite nice; the buttons are even raised bumps rather than being just flat decals.
There’s a few disconnects with the sculpt, particularly how her jacket is flared out behind her even though she’s not actually sitting on anything, and how her left leg seems to be resting on something but is actually floating in midair. I suppose these are things that don’t look unusual in a 2D illustration but when you look at this figure at all angles, it looks a bit odd. Just a bit, though. Her legs are also really, really long. It gives her sort of an spider-like look that people may like or hate.
Kurisu is a pretty good figure, one that I’m happy with. She’s sort of an oddity in my collection, since I tend to buy the obviously slutty rather than the quiet and thoughtful girls, but she looks so unique that I figured why the heck not.
One thing I did not notice when I ordered her is that Kotobukiya describes her as “the brilliant tsundere heroine.” Christ, they’re everywhere these days. That’s another reason I’m not going to play the game. However, I don’t doubt that Steins;Gate will get an anime adaptation, and then I suppose I’ll learn to dislike her. I guess that’s another reason why I don’t watch many of the shows I buy figures from; I don’t really want to hate the characters whose figures I own.